On the flipside, an unrestricted ability to save one's game literally anywhere can (as players using save states on emulators can attest to) leave the player stranded in an Unwinnable condition should they choose to save at the wrong time (.unless you have more than one savefile) and placing limits on the player's ability to save can prevent this, making it a double-edged sword. On the PC, being able to save the game at any time became ubiquitous in most genres by the early 90s, and modern consoles have vast reserves of memory and storage space. Some of these were originally due to technical limitations of the hardware the games ran on, but as time went on, these limitations remained more because of tradition than anything else. ![]() Video Games often place rules on when, how and where the player can save their progress in-game. ![]() ![]() Please do not switch off the system or remove your memory card while Describing Save Point Here.
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